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Chimera squad
Chimera squad













chimera squad

On the other hand, once you've unlocked Step Up, Ventilate basically costs no ammo if you're sure you can drop the hostile. Finally, this will not destroy structural features used as cover, like the base of a monument or a support strut (although it will destroy pillars). Using Ventilate on partial cover is not terribly cost effective and you're better off looking for targets that you can one-shot with it.

#Chimera squad full

If you're also using this to destroy cover I would suggest that you only use it against full cover to negate the damage reduction. In this case, you can use this skill to snipe at maximum shotgun ranges (since this negates the steep accuracy falloff shotties suffer). I wouldn't suggest using this early-to-midgame unless Godmother has an expanded mag or preferably an autoloader equipped. Ventilate will guarantee a hit and destroy most cover features, at the steep cost of 3 ammo (a full, unmodded shotgun clip) and a 3 turn CD. Tier 3 Ability : VentilateI sort of undervalued this ability on my first playthrough, but I've subsequently reassessed it. PROTIP : This does trigger overwatch, so if you have someone covering that angle, this is an easy way to deal damage twice on her turn. Also note that while Flush is guaranteed to move a target away from cover, it nevertheless might end up moving out of shotgun range or an otherwise LOS blocked but still coverless position. Note that you can use Flush on an enemy that's not in cover for whatever reason, maybe in the hope of it running into an optimal AOE position.

chimera squad

Somewhat less obvious, you can Flush a hostile lower down on the timeline, shoot and kill another hostile that's taking its turn after Godmother, and then leave the previous Flushed target for another squadmate to finish off. It's nevertheless more cost effective than her other ammo dependent abilities, however, as it's not a turn ender this means you can Flush a hostile from cover and then take your next action shooting.

chimera squad

It's treated as a normal shotgun attack that deals no damage and so takes up 1 ammo, as well as having a one turn cooldown. Tier 2 Ability : FlushThe alternative ability choice at Tier 2, Flush forces an enemy to move away from their current position. Otherwise, it's much more ammunition and opportunity cost effective to spend a single round of ammunition with a normal shot to take down one target.

chimera squad

For best results, try to ensure that at least one target will drop from Scattershot (which will trigger Untouchable and/or Step Up) or that a squadmate will follow up with an AOE to drop both targets. Don't be tempted to sacrifice a strong position to use this skill unless you've built Godmother into a tank with Last Stand/Untouchable (see below). This usually means Necromancers who have just summoned Spectral Zombies realistically, you'll end up being able to hit two targets at most. Note that, despite Chimera maps being much smaller than XCOM maps, you'll rarely catch hostiles bunched up enough to justify its prohibitive ammo cost. Although aiming it suggests that it can destroy cover features, in practice this ability will only affect destructibles like cars and explosive barrels, and maybe flimsy walls/billboards. Basic Ability : ScattershotScattershot is a cone AOE with 4 range (3 if you're aiming it diagonally) that requires 2 ammo to use.















Chimera squad